AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on Android in Oceania: Q2 2022
A look at the performance of the top 5 3D realistic games on Android in Oceania during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D realistic games on the Android platform in Oceania showed varied performance in terms of downloads, revenue, and active user metrics. Here's a breakdown of how each game fared during this period, based on data from Sensor Tower.
State of Survival: Zombie War by FunPlus International AG saw fluctuating weekly revenue, peaking at approximately $114K in mid-April, before dipping to around $83K by the end of June. Weekly downloads peaked at 5K in mid-April, with a general decline to about 2.6K by the end of the quarter. The game’s active users showed a slight decline from approximately 7.5K to 8.4K throughout the quarter.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. had consistent weekly revenue, hovering between $42K and $67K. Weekly downloads remained relatively stable, ranging from 2.4K to 3.5K. Active users saw a minor decline from around 50.7K in early April to 42.9K by the end of June.
PUBG MOBILE by Level Infinite experienced steady weekly revenue, peaking at around $70K in mid-April, and settling at approximately $43K by the end of June. Weekly downloads remained steady, fluctuating between 1.6K and 2.1K. Active users showed a gradual decrease from approximately 30.4K to 27.9K over the quarter.
Diablo Immortal, launched by Blizzard Entertainment, Inc. at the end of May, saw a strong start with revenue peaking at approximately $93K in early June, before tapering off to around $59K by the end of the month. Downloads started at 27.2K in the first week and decreased to 3.2K by the end of June. Active users also saw a decline from approximately 26K to 10.9K during the same period.
Last Fortress: Underground from LIFE IS A GAME LIMITED showed a steady increase in weekly revenue, peaking at approximately $26K by the end of June. Weekly downloads peaked at 6.5K in late April, then declined to around 2.1K by the end of the quarter. Active users showed an initial increase, peaking at around 13.1K in late April, before declining to approximately 7.6K by the end of June.
For more detailed insights and analysis, visit Sensor Tower.